// Copyright 叶湘 ( weixin:yexiang841, email:yexiang841@qq.com ), Shitouren Studio. All Rights Reserved.

#include "Hit/Q3D_CPPU_HitType.h"

void UQ3D_CPPU_HitTypeBase::Q3D_F_HitType_GetEnum(EQ3D_CPPE_HitType &enum_hit_type) const
{
    enum_hit_type = EQ3D_CPPE_HitType::Damage;
    return;
}

void UQ3D_CPPU_HitTypeDamage::Q3D_F_HitType_GetEnum(EQ3D_CPPE_HitType &enum_hit_type) const
{
    enum_hit_type = EQ3D_CPPE_HitType::Damage;
    return;
}

void UQ3D_CPPU_HitTypeRecover::Q3D_F_HitType_GetEnum(EQ3D_CPPE_HitType &enum_hit_type) const
{
    enum_hit_type = EQ3D_CPPE_HitType::Recover;
    return;
}
